UPDATE 9/2/16 4.05pm: PlayStation 4 and Xbox One owners can now finally download Fallout 4's 1.3 update.
PSA: Taking Dampening Coil from Saugus Ironworks without any quest indication will interfere with another sidequest (minor spoilers) FALLOUT 4 SPOILER The quest which will be spoiled is Here There Be Monsters. Basically, I did the settlement quest where I had to get back the farmer's son from the Forged gang holed up in Saugus Ironworks. PC gamers can now download an update for Fallout 4 that brings the game up to version 1.3. The patch was previously released as a beta. Fixed an issue with obtaining the Dampening Coils from. While Fallout 4’s updates have been a bit of a slow boil, Bethesda’s newest iteration (Version 1.3) adds plenty of new features.Besides the onslaught of quest, gameplay, and workshop fixes.
The patch launched last week for PC and is detailed below. It was originally due to arrive before the weekend on console. Well, at least it's here now.
ORIGINAL STORY 1/2/16 6.05pm: Fallout 4's 1.3 update is out now on PC with a release planned later this week on PS4 and Xbox One.
This is important because it fixes the bug that prevented Wes from finishing the game after 91 goddamn hours. He wasn't alone in this as it was apparently a relatively common glitch.
The bug in question prevented players from re-entering the Railroad Headquarters after being kicked out of the Brotherhood of Steel. The location in question contains a puzzle lock on its door that players were simply unable to interact with if they completed tasks in the wrong order.
There are a few other nifty additions in this patch, like the new status menu for denizens of your settlements and companions can no longer get stuck with radiation poisoning.
Other fixes include amends for broken questlines and bugs that prevent you from using companions like Dogmeat or Preston after certain missions.
The full patch notes are as follows (via the Bethesda Blog):
New Features:
- New ambient occlusion setting, HBAO+ (PC)
- New weapon debris effects (PC NVIDIA cards)
- Added status menu for settlers in your settlements
- Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
- Improved 'ESDF' keys remapping support while in Workshop mode (PC)
Gameplay Fixes:
- General memory and stability improvements
- Improved performance when looking through a scope
- Fixed issue where player could warp to a different location when aiming
- Companions can no longer get stuck with radiation poisoning
- Fixed an issue where Vault 81 residents would not dismember correctly
- Big Leagues perk now displays calculated damage correctly
- Fixed issue with third person camera not displaying properly after exiting certain crafting stations
- Fixed an issue where subtitles would occasionally not update properly
- Effects will properly be removed on companions when items are unequipped
- MacReady's Killshot perk now calculates headshot percentages properly
- Fixed an issue with NPCs getting stuck in Power Armor
- Fixed a rare issue with companions getting stuck in down state
- Second rank of Aquaboy now calculates properly
- Fixed an issue with resistance not always lowering the damage correctly when added by mods
- Enabled number of characters available when renaming an item (XB1)
- Fixed issue with player becoming dismembered while still alive
- Robotics expert is now usable in combat
- Stimpaks can now be used on Curie after the transformation
- Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
Quest Fixes:
- Fixed an issue with 'Taking Independence' where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
- Fixed an issue where invulnerable characters would get stuck in combat
- Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
- Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
- Fixed an issue where killing a caravan would leave a quest open
- Fixed an issue where Dogmeat would stay at Fort Hagen after 'Reunions' was completed
- Fixed an issue where the player couldn't talk to Desdemona to complete 'Underground Undercover'
- Fixed an issue where the player could get stuck exiting the cryopod
- Fixed an issue where the player could no longer get Preston as a companion
- In 'The End of the Line,' fixed an issue that would prevent the player from killing the leaders of the Railroad
- Fixed an issue with Minutemen quests repeating improperly
- Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
- After finishing 'The Big Dig,' fixed an issue where Hancock would no longer offer to be a companion or help with the 'Silver Shroud' quest
- Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
- During 'Unlikely Valentine,' fixed an issue where the player could be blocked from entering Vault 114
- In 'Confidence Man,' Bull and Gouger can now be killed
- During 'Taking Independence,' fixed an issue that would prevent the radio transmitter from powering up
- In 'Human Error,' fixed an issue where killing Dan would cause the quest to not complete properly
- Fixed an issue with 'Tactical Thinking' where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly
Workshop Fixes:
- Fixed a bug that would cause settler counts to appear incorrectly
- Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
- Improvements to snapping pieces together while in Workshop mode
- Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
- Player can now build workbenches in their Diamond City house
- Building wires no longer uses up copper
- Fixed issue with certain settlement attacks not generating properly
- Fixed an issue with settlement happiness calculations
- Settlers assigned to weapons stand will now stand next to it
- Diamond City house now shows provided power
- Repairing items will now correctly consume resources
- Fixed an issue where companion would ignore commands at workshop locations
- Fixed an issue with crops appearing destroyed after saving and reloading
Fallout 4 PC Beta Patch version 1.3.45 was released this week, and players can update their game and receive the new changes and fixes for some of the game bugs. This version of the patch is still in beta and the patch is rolling out. If you want to install it, the patch through Steam for people who have opted in to receive beta updates. Before installing it Bethesda recommends players to save their game because the patch is a “work in progress”.
If you are still encountering errors in Fallout 4, follow our tutorial here to fix them:
How to install Fallout 4 PC Beta Patch 1.3.45
To get the beta, you need to do the following: (the tutorial is also available on Bethesda forum)
- Log into Steam
- Right Click on Fallout 4 in your Library
- Select Settings
- Select Betas
- A drop down menu will appear. Select Beta Update
- Select OK.
- Wait a few minutes and Fallout 4 should update.
- When done, Fallout 4 should appear as Fallout 4 [beta] in your Library
If you decide you don’t want to run the Beta anymore, redo steps 1 – 4. At the drop down, select NONE – Opt out of all beta programs
Fallout 4 1.3.45 Patch Notes
Imyfone d back free download. New Features
Fallout 4 Donny Kowalski
- New ambient occlusion setting, HBAO+
- New weapon debris effects (NVIDIA cards only)
- Added status menu for settlers in your settlements
- Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
- Improved “ESDF” keys remapping support while in Workshop mode
Gameplay Fixes
Fallout 4 Dampening Coil Location
- General memory and stability improvements
- Improved performance when looking through a scope
- Fixed issue where player could warp to a different location when aiming
- Companions can no longer get stuck with radiation poisoning
- Fixed an issue where Vault 81 residents would not dismember correctly
- Big Leagues perk now displays calculated damage correctly
- Fixed issue with third person camera not displaying properly after exiting certain crafting stations
- Fixed an issue where subtitles would occasionally not update properly
- Effects will properly be removed on companions when items are unequipped
- MacReady’s Killshot perk now calculates headshot percentages properly
- Fixed an issue with NPCs getting stuck in Power Armor
- Fixed a rare issue with companions getting stuck in down state
- Second rank of Aquaboy now calculates properly
- Fixed an issue with resistance not always lowering the damage correctly when added by mods
- Enabled number of characters available when renaming an item (XB1)
- Fixed issue with player becoming dismembered while still alive
- Robotics expert is now usable in combat
- Stimpaks can now be used on Curie after the transformation
- Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
Quest Fixes
Fallout 4 There Be Monsters
- Fixed an issue with “Taking Independence” where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
- Fixed an issue where invulnerable characters would get stuck in combat
- Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
- Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
- Fixed an issue where killing a caravan would leave a quest open
- Fixed an issue where Dogmeat would stay at Fort Hagen after “Reunions” was completed
- Fixed an issue where the player couldn’t talk to Desdemona to complete “Underground Undercover”
- Fixed an issue where the player could get stuck exiting the cryopod
- Fixed an issue where the player could no longer get Preston as a companion
- In “The End of the Line,” fixed an issue that would prevent the player from killing the leaders of the Railroad
- Fixed an issue with Minutemen quests repeating improperly
- Fixed an issue where the player couldn’t get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
- After finishing “The Big Dig,” fixed an issue where Hancock would no longer offer to be a companion or help with the “Silver Shroud” quest
- Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
- During “Unlikely Valentine,” fixed an issue where the player could be blocked from entering Vault 114
- In “Confidence Man,” Bull and Gouger can now be killed
- During “Taking Independence,” fixed an issue that would prevent the radio transmitter from powering up
- In “Human Error,” fixed an issue where killing Dan would cause the quest to not complete properly
- Fixed an issue with “Tactical Thinking” where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly
Workshop Fixes
- Fixed a bug that would cause settler counts to appear incorrectly
- Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
- Improvements to snapping pieces together while in Workshop mode
- Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
- Player can now build workbenches in their Diamond City house
- Building wires no longer uses up copper
- Fixed issue with certain settlement attacks not generating properly
- Fixed an issue with settlement happiness calculations
- Settlers assigned to weapons stand will now stand next to it
- Diamond City house now shows provided power
- Repairing items will now correctly consume resources
- Fixed an issue where companion would ignore commands at workshop locations
- Fixed an issue with crops appearing destroyed after saving and reloading